Traits
Traits are a mechanical way of representing the core character traits which drive a character. Traits work in a simple way, with a name and a fulfillment condition, indicating when a character acts in alignment with one of their chosen traits.
When a character fulfills one of their traits, they regain 1 point of Willpower. a single trait can only restore Willpower in this way once per hour.
Trait Name
Compassionate
Charitable
Brave
Faith
Fortitude
Just
Patient
Jealous
Wrathful
Gluttonous
Greedy
Proud
Deceitful
Honest
Coward
Ostentatious
Impetuous
Domineering
Blunt
Fulfillment Condition
Character forgives someone for harming them.
Character gives of themself to help someone physically or emotionally
Character does something despite being afraid
Character maintains belief regardless of outside influence.
Character withstands pressure to change from something they are attempting to do
Character endeavors to ensure an equitable outcome.
Character waits for the optimum time to act in the face of influence to act prematurely.
Character causes harm to a rival
Character takes actions in excess of the need to assert a boundary.
Character overindulges in something they find personally pleasurable
Character acquires something at the expense of someone else
Character maintains their personal self image at the expense of others
Character tells a lie for no reason
Character refuses to tell a lie when it would benefit them
Character refuses to act when harm is probable due to fear of said harm
Character takes time to look their best in the face of influence otherwise.
Character takes action without taking sufficient time to decide the wisdom of the action
Character exerts their will over another
Says what they believe regardless of the situation