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Attributes
Attributes represent the physical, mental and social characteristics of beings in the game.
In addition, there are derived attributes that depend on the base attributes.
Physical Attributes
Modifier Impact
Benefit Impact
Strength (ST)
Weapon Attack
Weapon Damage, Carrying Capacity
Agility (AG)
Weapon Attack, Touch Defense
Reaction
Constitution (CO)
Fortitude Defense
Hit Points
Mental Attributes
Modifier Impact
Benefit Impact
Intellect (INE)
STEM Knowledges
Reaction, Languages
Memory (ME)
Social Knowledges
Concentration Slots
Will (WI)
Will Defense
Willpower
Social/Magical Attributes
Modifier Impact
Benefit Impact
Intuition (INU)
Channeling Spell Attack
Reaction, Channeling Mana
Empathy (EM)
Essence Spell Attack
Essence Mana
Presence (PR)
Social Conflict Skills
Leadership Command
Derived Attributes
Definition and Calculation
Movement
The amount that a character can move in 1 Round.
It is calculated by: Movement = 5 + ((ST Benefit + AG Benefit) / 2)"Initial
Initial Hit Points
The amount of damage a character can sustain before dying.
It is calculated by: (Hit Points = 10 + CO Benefit)
Total Hit Points
Initial Hit Points plus those gained from training the Body Development skill.
It is calculated by: THP = IHP + ((5+ CO Benefit) * Ranks in Body Development))
Concentration
Total number of concurrent mental activities a character may maintain.
It is calculated by: Concentration = 1+ ME Benefit
Reaction
The amount added to your initiative roll when determining who acts first during an Action Phase of a Combat Round. The Attributes that make up Reaction are Agility, Intellect and Intuition. The player Sums the Benefits.
Reaction = (AG Benefit + INE Benefit + INU Benefit)
Life Essence
The amount of Essence of a character. This may be attacked by energy drain attacks. If all Life Essence is drained, then the character dies and may become Undead.
It is calculated by: Life Essence = Forces + (CO Benefit + WI Benefit + PR Benefit)
Willpower
A special resource used to assist in the success of ranked skill attempts.
It is calculated by: Willpower = 4 + WI Benefit + PR Benefit
Willpower gives a bonus of +10 to rolls against Defence or Ranked Skill rolls and +5 against Reflex, Fortitude or Will Defences.
Carrying Capacity
The maximum amount of weight a character can carry. All characters have a default carrying capacity of 120 pounds. For each point of Strength and Constitution above 50, a character's carrying capacity is increased by 4. conversely, for each point of Strength and Constitution below 50, a character's carrying capacity is reduced by 4.
As a character begins to carry more weight, they begin to take penalties. This is broken up into 4 sections: No Encumbrance, Light Encumbrance, Medium Encumbrance and Heavy Encumbrance. the thresholds for these different tiers of encumbrance happens at the 25 percentile mark of the Character's carrying capacity. as an example, a character with a default carrying capacity is suffers No Encumbrance while they carry 30 pounds or less, suffer light encumbrance between 31 to 60 pounds and so on.
The penalties for these states are
No Encumbrance:
Light Encumbrance: Movement is reduced by 20%
Medium Encumbrance: Movement is reduced by 40%, Increase the Mana cost of all Spells that already cost Mana and the Stamina cost of all techniques that cost Stamina by 1
Heavy Encumbrance: Movement is reduced by 60%, Increase the Mana cost of all Spells that already cost Mana and the Stamina cost of all techniques that cost Stamina by 2
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