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Attributes

Attributes represent the physical, mental and social characteristics of beings in the game.

In addition, there are derived attributes that depend on the base attributes.

Physical Attributes

Modifier Impact

Benefit Impact

Strength (ST)

Weapon Attack

Weapon Damage, Carrying Capacity

Agility (AG)

Weapon Attack, Touch Defense

Reaction

Constitution (CO)

Fortitude Defense

Hit Points

Mental Attributes

Modifier Impact

Benefit Impact

Intellect (INE)

STEM Knowledges

Reaction, Languages

Memory (ME)

Social Knowledges

Concentration Slots

Will (WI)

Will Defense

Willpower

Social/Magical Attributes

Modifier Impact

Benefit Impact

Intuition (INU)

Channeling Spell Attack

Reaction, Channeling Mana

Empathy (EM)

Essence Spell Attack

Essence Mana

Presence (PR)

Social Conflict Skills

Leadership Command

Derived Attributes

Definition and Calculation

Movement

The amount that a character can move in 1 Round.
It is calculated by: Movement = 5 + ((ST Benefit + AG Benefit) / 2)"Initial

Initial Hit Points

The amount of damage a character can sustain before dying.
It is calculated by: (Hit Points = 10 + CO Benefit)

Total Hit Points

Initial Hit Points plus those gained from training the Body Development skill.
It is calculated by: THP = IHP + ((5+ CO Benefit) * Ranks in Body Development))

Concentration

Total number of concurrent mental activities a character may maintain.
It is calculated by: Concentration = 1+ ME Benefit

Reaction

The amount added to your initiative roll when determining who acts first during an Action Phase of a Combat Round.  The Attributes that make up Reaction are Agility, Intellect and Intuition.  The player Sums the Benefits.
Reaction = (AG Benefit + INE Benefit + INU Benefit)

Life Essence

The amount of Essence of a character. This may be attacked by energy drain attacks. If all Life Essence is drained, then the character dies and may become Undead.
It is calculated by: Life Essence = Forces + (CO Benefit + WI Benefit + PR Benefit)

Willpower

A special resource used to assist in the success of ranked skill attempts.
It is calculated by: Willpower = 4 + WI Benefit + PR Benefit
Willpower gives a bonus of +10 to rolls against Defence or Ranked Skill rolls and +5 against Reflex, Fortitude or Will Defences.

Carrying Capacity

The maximum amount of weight a character can carry. All characters have a default carrying capacity of 120 pounds. For each point of Strength and Constitution above 50, a character's carrying capacity is increased by 4. conversely, for each point of Strength and Constitution below 50, a character's carrying capacity is reduced by 4.

As a character begins to carry more weight, they begin to take penalties. This is broken up into 4 sections: No Encumbrance, Light Encumbrance, Medium Encumbrance and Heavy Encumbrance. the thresholds for these different tiers of encumbrance happens at the 25 percentile mark of the Character's carrying capacity. as an example, a character with a default carrying capacity is suffers No Encumbrance while they carry 30 pounds or less, suffer light encumbrance between 31 to 60 pounds and so on.

The penalties for these states are
No Encumbrance: 
Light Encumbrance: Movement is reduced by 20%
Medium Encumbrance: Movement is reduced by 40%, Increase the Mana cost of all Spells that already cost Mana and the Stamina cost of all techniques that cost Stamina by 1
Heavy Encumbrance: Movement is reduced by 60%, Increase the Mana cost of all Spells that already cost Mana and the Stamina cost of all techniques that cost Stamina by 2

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