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Conditions

Title
Description
Aflame
Creature is set on fire, taking 1d6 Fire damage every 2 Action phases until they take a 1 AP action to put out the flames.
Blinded
Creature cannot see, causing them to automatically fail Perception checks based on vision and causing them to have a 50% chance to miss any Creature they attack. This stacks additively with sources of Evasion and is reduced by Evasion Penetration.
Dazed
Creature cannot perform Actions
Deafened
Creature cannot hear, causing them to automatically fail Perception checks based on hearing, and causing them to have a 50% chance to fail to cast any Spell with a Verbal component.
Dying
Creature is actively dying. Creature is Unconscious, and takes 1 Damage every Action Phase. Once per Round, Creature may make a DC 60 Constitution Check to Stabilize themselves. If they succeed, they are no longer dying, but must remain Unconscious until they have positive HP. If their HP becomes positive, this special state of unconsciousness immediately ends.
Enraged
All Actions Creature takes must be Hostile Actions
Frightened
Creature gains Disadvantage for all d100 Rolls while the source of this ability is within Line of Sight Creature cannot willingly move closer to the source of their fear.
Grappled
Creature is engaged in grappling with another Creature or effect. While a Creature is Grappled, they have Disadvantage on any Attack Rolls and Skill Checks they make using their body that are not the check to contest the Grapple.
Hastened
Creature is part of the Hastened Reaction track during Combat. Creature's Movement is doubled. Negates Slowed
Helpless
All Attacks made against the Creature automatically Succeed.
Nauseated
Creature cannot take Actions.
Paralyzed
Creature cannot Move or take any Action that requires them to move their body. Creature is Helpless
Petrified
Creature has been turned to Stone. Creature is Unconscious, but is made of stone and can never become conscious.
Pinned
Creature has been Pinned in a Grapple. The only Action they may take using their body is to contest the Grapple, and they have Disadvantage on that skill check. They also fall Prone when Pinned
Prone
Creature is prone on the ground. Their Movement is halved while Prone. Attacks against their Touch Defence within 3M have advantage, while attacks against their Touch and Reflex Defences originating from farther away then 3M has Disadvantage. A Creature can stand up and end Prone by spending 1 Action Phase of Movement
Restrained
Creature has been tightly bound, rendering it Helpless and unable to Move or take Actions using their body.
Shaken
Creature takes a -10 Penalty to all Actions.
Sickened
Creature has Disadvantage to all d100 rolls
Slowed
Creature is part of the Slowed Reaction track during combat. Creature's Movement is halved. Negates Hastened
Stunned
Creature cannot Move or take Actions. They lose the benefit of their Dodge skill to their Touch Defence.
Taunted
Creature must try to use Hostile Actions against the Creature that inflicted Taunted.
Terrified
Creature gains Disadvantage for all d100 Rolls while the source of this ability is within Line of Sight Creature must move away from the source of their Terror as quickly as they can If Creature cannot move away from the source of this ability without moving closer to the source of their fear, they cower and cannot take any Actions.
Unconscious
Creature is Helpless, cannot Move and cannot take Actions. If the Creature takes Damage this condition ends. If a Creature takes an Action while near to the Creature, the Creature may make a DC 80 Perception check to end this condition.
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