top of page

Character Creation

Congratulations!  You are here to make a new character.  There is a step by step process that is described below that will help you flesh out the characters you have always imagined.

We have provided a template that will handle many of the calculations needed to make your character.  We highly recommend using this rather than doing it from scratch.  There are a lot of moving parts and details.

1.  Choose Ancestry

Dwarf

Elf, High

Human

Lupine

This is your biological species.

Choosing an Ancestry comes with Talents and Flaws. 

2.  Choose Culture

Mountain Dwarf

German Noble

Eteldarin

Hithrim

Mercurian

Midlands Citizen

Naurorn

Roman

Shadowlander

This is the culture you grew up in.

All cultures allow you to add 10 points to any one Attribute. In addition, you may then subtract 10 from a different Attribute in order to add an additional 10 to a third Attribute

 

Cultures also consist of a set of Talents that you may pick for the specified costs.

 

Any Ancestry may be from any Culture.

3.  Choose Class

Cleric

Fighter

Paladin

Rogue

Wizard

This is your profession.

 

The first one costs 0 XP to enter.

 

Any additional classes cost 30 XP to enter.  Certain Cultures possess a talent that allows for a specific class at a reduced cost.

Classes are a combination of Talents, Techniques, and Spells.

4.  Allocate Attributes

Strength

Agility

Constitution

Intellect

Memory

Will

Intuition

Empathy

You must spend at least 150 XP on Attributes.

Costs increase as you gain them. All Attributes start at 50.

While you may not reduce any Attribute directly, Flaws exist that will reduce Attribute values.

 

51-60: 1 Per Increase

61-70: 2 Per Increase

71+:    3 Per Increase

5.  Choose Skills

Physical

Mental

Social

Magical

Ranked

Unranked

Simple

Complex

These are what you can do. Athletics and Diplomacy are examples of skills.

 

Ranked skills allow for a dice roll to determine success or failure. Perception and Diplomacy are examples of ranked skills.

 

Unranked skills grant a more deterministic benefit. Body Development or Mana Development are examples of unranked skills.

Simple skills may be purchased to a maximum of two ranks per level.  Athletics and Perception are examples of simple skills.

Complex skills may be purchased to a maximum of one rank per level.  Caster Level and Body Development are examples of complex skills.

 

You must purchase at least 20 XP worth of skills when creating a character.

6.  Choose Talents, Flaws, Spells, and Techniques

General Talents

General Flaws

General Techniques

Auxiliary Spells

Class Talents

Class Techniques

Class Spells

You may select talents, special fighting techniques and magic spells regardless of the class you are in.

Flaws may also be taken which grant a refund of XP according to the value of the Flaw.  

Classes have specific talents, techniques, and spells depending on the class.

You must purchase at least 50 points of these at character creation.

7.  Choose Your Equipment

Weapons

Armour

Gear

Travel

Food

Weapons, armour, camping gear, or do you start off destitute?

 

All characters start with 50 Silver Pieces (SP) unless you take Talents or Flaws that change this.

8.  Personalize Your Character

Skills

Culture

Talents

Techniques

Spells

There are 30 points of XP left over to purchase whatever may help you create a distinctive character.

9.  Choose Traits

Brave

Coward

Bully

Generous

Loving

Artistic

Cruel

Joyful

Choose four adjectives to describe your character.

 

During play, if you behave in a way that exemplifies your traits, you replenish a point of Willpower.

 

Willpower grants a +15 bonus to achieve success when making a ranked skill roll.

10.  Choose Your Backstory

Take as much or as little time as you prefer to determine the details of your character.

11.  Integration

Talk to your fellow players and the GM to figure out your starting location, starting character associations and final GM approval.

bottom of page